Narrative & AR
AR Story Generator with Toys
Tools: Spark AR, Figma
Concept Overview
Pain Points
- Limited Creativity and Imagination: Existing children's story apps often provide fixed storylines, lacking the space for children to exercise their creativity.
- Lack of Interactivity: Many story apps or books lack interactivity, failing to fully engage children's attention and participation.
- Lack of Personalized Experience: Traditional children's stories often cannot be adjusted according to the individual interests and preferences of children.
Target Audience
Children age 4-10
Educators and teachers in the kindergarten
Public education audiences
Parents who need tech-driven education for their children
Learning Theories
- Affective Design
- Gamified Learning
- Cognition Load
- Redundant Principle
- Constructionism
Prototype
